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Current vacancies (updated 2nd Feb 2009):
Now you too can become a Ninja but without putting in years of martial arts training on mountain tops!
We are an ambitious, professional and friendly outfit that offers an excellent package including a bonus scheme, profit-sharing, health care, pension, childcare voucher scheme and reasonable working hours.
We are a diverse and perfectionist lot who focus on the quality of our work above all else and demand excellence in all that we do, yet maintain a culture that encourages teamwork, rewards innovation and recognizes individual growth - and if that sounds like you then we'd love to hear from you.
For all art positions, we'd like to see a showreel of your latest work, either on DVD or CD, or the web. For CD's and DVD's- please mail these along with a CV to our postal address found on the contacts page.
Please keep regularly visiting our website as new vacancies will always be posted here first.
For further information, please contact our HR Manager via email to: jobs@ninjatheory.com
---We're looking for an experienced Senior Designer to take responsibility for areas of level design and specific game mechanics taking an active part in the design creation process and ensuring the overall vision of the studio is maintained. A key part of your role will be to support the Lead Designer in ensuring the overall design requirements are met - to quality, schedule and vision - using knowledge of game design development, software/hardware and potential risks. We'll also look to you to support and mentor more junior members of the team to ensure team goals are met.
The successful candidate will take responsibility for whole areas of level design right from the initial agreed creative vision and through to documentation using established format of 3D visualisation of level with detailed annotation of image stills. You'll need to be able to liaise with artists to ensure understanding of documentation and that output remains as close as possible to initial directive.
You'll also have the same responsibility for whole areas of game mechanics, taking the initial agreed creative vision and documenting effectively - explaining and describing specifications for outcome in game using technical knowledge to shape explanations. You'll need to be adept at working with programmers to ensure the expected outcome - tweak values, implement playtest reactions and balance using knowledge and experience to understand and recognise the appropriate outcome when generated.
You'll also be responsible for reaction to playtest data - internal self and peer reviews as well as more formal external analysis. For the latter you'll need to take data from test laboratories and usability studies to suggest and implement effective changes that retain the original creative directive as well as meet quality and commercial requirements.
As a senior member of the studio you'll need to demonstrate a mature understanding and awareness of schedules & liaise effectively with Production to ensure a workable balance between creative demands and commercial/business requirements. You'll also be very skilled at working effectively with other disciplines as required using experience and knowledge to better interactions and to ensure an appreciation of others conflicts. For example: demonstrate established knowledge of pacing, flow and spatial constraints to ensure art requirements are carried out smoothly and effectively; use technical knowledge (software restraints, scripting etc) to liaise efficiently with programmers.
To apply for this role you'll need to demonstrate:
We'd also like to see (though not essential):
We're looking for a Designer to produce implemented sequences of level design ensuring quality, to schedule and demonstrating understanding of the design vision.
We'll expect you to demonstrate flexibility in approach and style, taking on other areas of design - level design, game mechanics, documentation etc with enthusiasm striving for quality and originality at all times.
The role will involve taking specific sequences of level design and implementing using a world editor software. You'll need to take a hands on approach to ensure the outcome remains as directed, to quality and schedule. Under supervision of Senior/Lead Designer you'll also implement game mechanics content when required.
The Designer role will also require you to remain informed of the schedule both for the design team and the studio in general, and maintain an up-to-date awareness of your own work ensuring time estimates of completion of tasks to be as accurate as possible.
You'll need to able to build, maintain and manage good working relationships with other disciplines (e.g. art, programming, animation) within the studio to ensure the clarity of design is maintained across all teams and vision output is on target throughout the whole process. Being able to maintain both a detailed view of specific sequence of level design worked on as well as a bigger picture view of the rest of the chapter to ensure problem solving when required is both adept and long-term in view is also a key requirement.
We'll also look to you to take an active part in team discussions offering advice and suggestions for improving the creative design of the game at a local level and ensuring suggestions remain positive and constructive. Contribution to wider studio discussions where appropriate ensuring the design team is well-represented and seen as helpful and knowledgeable whilst maintaining a realistic viewpoint is important.
To apply for this role you'll need to demonstrate:
We'd also like to see (though not essential):
We're looking for a talented individual to take responsibility for a specific (major) area or areas of game-play, including designing the architecture, leading the development, documentation and maintenance.
You'll support your Lead in ensuring the overall gameplay programming requirements are met - to quality, schedule and within technical specifications - using extensive knowledge of gameplay programming development requirements, software/hardware and potential risks. We'll also expect you to support and mentor more junior members of the team to ensure team goals are met. The role will require development of code for given requirements of gameplay programming and via the Ninja Theory code review process look to you to guarantee that designs and implementation attain expected standards
As a senior member of the team you'll need to build, maintain and manage strong working relationships with other disciplines within the studio to ensure understanding of current requirements is maintained across all teams. This includes working with animation, art and audio to ensure that their output is transferred into the game as well as defining assets required for particular problems.
We'll also expect you to demonstrate a strong understanding of how the Design team fits within the development cycle and the importance of a close working relationship between the Gameplay and Design teams.
The successful applicant will also need to ensure they maintain both a detailed view of Gameplay programming tasks worked on as well as a bigger picture view of the whole pipeline to ensure problem solving when required is both adept and long-term in view. We'll want you to take more complex/large/group wide problems and proactively test and troubleshoot both your own and more junior members of work and fix as required.
To apply for the role you'll need to demonstrate:
We'd also like to see (though not essential):
Junior QA Technician - 3 month contract
We're looking for a Junior QA Technician to join our experienced QA team for a three month contract. Under the guidance of more senior team members you will conduct functionality and play-testing as appropriate during the development cycle in order to detect and confirm software deficiencies, reliability, ease of use, and any other areas as directed in order to ensure the overall highest quality of the project.
You'll take part in maintaining efficient and accurate play-tests producing accurate and detailed reports and working to an ethos of continual process improvement. Following industry and internal best practice guidelines for process of play testing and usability tests you'll need to highlight any potential risks found with milestones, production tasks and wider studio output.
It's important you can explain any bugs you find to other studio members so it's crucial that you are able to create and maintain strong working relationships with other disciplines gaining a good understanding of each requirements and specific method of working.
Think this job might be for you? Well to be successful you'll need to be able to demonstrate:
And of course we're definitely looking for passion - you'll need a genuine interest in game quality and be an avid gamer.
Closing date for applications is Tuesday 9th February at 6.00pm